New Wip & Tumblr

quickHairTestLrWide

First off, if you want frequent-ish updates with no thought’s just images I have a tumblr account. Again it’s all images and no words if you are into that thing (I kinda like it).

http://andrewbrowne.tumblr.com

So I have finally gotten around to working on that Dwarf character. I remember blocking it out in 2010. I have a habit of bringing old models back. Maybe I can’t stand folders of unfinished projects.

Here is what i have done so far. Mainly finish the design sculpt, retopology and UV’s. (Yes i will be doing a detailed breakdown later). I’m loving the new Hair shader that SideFX have not mentioned in their press release.

Next up is fine pore detailing, textures, clothes, eye’s, teeth and then onto rigging. I’m looking to take advantage of Houdini 14’s lovely speedy viewport.

I’m currently working on a custom blendshape deformer and a procedural eye asset.

Also I will be reorganizing a few things (mainly old posts/categorizing etc), I have changed much of the aesthetic of the blog and hope it is fast to load on all devices and easy to read.

Take care

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New Wip & Tumblr

Weekly Update 10

So it’ been awhile. Almost a month.

My last post had a treat enclosed, this one however has a more of a sour note for those who follow this blog. Although that isn’t many, everyone counts. I have decided to cut down on the amount of posts I make as you can already tell. It was a good experiment to do weekly updates (3 months was a good run) but I either became a slave to them and I was going to be reaching that point of quantity over quality. So from here on in, no more weekly updates. Just updates when it feels right with the right amount of content. At the very least Iwill try to keep it at one post a month but even I feel that might be a bit low so we will see how it goes from here on in, no more set deadlines for sure.

Final (Low Rez) Renders

 

The difference with this beard from the old one is it is control via custom sculpted guide curves (around 500). Not only is it easier to sculpt but also when it dealing with to penetrations. The curves were sculpted in Blender.

Render times kept to a minimum with the shadow volume technique that i described in my tutorial. The body hair, is pure PBR with no volume based shadows.

finalbody

These pics are low rez but i am currently rendering HD turntables and camera moves, posing. Also i have been uploading all work-in-progress pictures of this character to my Google account so if you would like to view those images in the future you can do so from one place soon. It includes all images featured in the blog along with some others that have not been published.

 

Tutorials Response with Q/A

After the tutorial i posted i was very surprised at the response. I hope everyone who watched it gained something from it. I have decided to respond to the questions in this post, continue if you would like to see the questions and answers.

Continue reading “Weekly Update 10”

Weekly Update 10